You will have to turn to video game editors who will carve out the lion's share. Next came developers and then testers.īut a problem remains, even if your games are brilliant, you don't have enough fans to self-publish a big game to make your studio profitable. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick your next local. You are renting a tight place that allows you to develop your first game. January 1975, you've just created your own video game company.
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